Caine Compliance Ending
- Ending type
- Bad / Pressure
- Route focus
- Trust Caine
- Route mood
- Obedient
Choose answers that accept Caine's rules, praise his control, and avoid pushing back when the scene turns uncomfortable.
All Endings Hub

This page discusses ending paths and route logic. If you have not finished one blind run, play first and return with save files ready.
Ending Notes
Choose answers that accept Caine's rules, praise his control, and avoid pushing back when the scene turns uncomfortable.
Challenge Caine, refuse easy trust, and keep choosing doubt when the dialogue lets you resist his framing.
Lean into Pomni's fear, escape-focused options, and choices that make the room feel less stable.
Follow Kinger's odd hints, slow down when clues appear, and choose the answers that feel strange rather than direct.
Mix trust, doubt, delay, and character-focused choices if you are hunting for the path that does not fit the obvious routes.
Start with Caine trust, then Caine defiance, then Pomni support, then Kinger curiosity. After those four moods, mix delay and exploration choices to hunt for the ending that feels less obvious.
If a scene feels like it is warning you, follow that warning once and ignore it once. The difference between those two choices is usually where a new ending path begins.
Replay Tracker
Ending Clues

Use stage-heavy moments to test whether Caine is pushing the player toward obedience or collapse.

Pomni-focused choices often feel emotional first, then become route movement after the next scene changes tone.

After one clear, compare your final route mood with the endings tracker before you replay.
If Caine is asking you to accept something too neatly, stay obedient for one replay and watch how quickly the scene tightens.
For a defiance path, choose suspicion even when the polite answer looks safer. Horror visual novels often punish comfort.
Pomni-focused endings usually feel emotional first and mechanical second. Let fear guide one full replay.
Kinger routes can feel less urgent, but they are worth chasing when the obvious bad endings are already done.
Yes, if you keep replaying from important branches. The current build is short enough for focused ending hunting.
Start with a Caine route. His choices create the clearest pressure and help you understand the rest of the game.
TADC Mind Games leans heavily into horror and dangerous outcomes, but the paths differ by mood, character focus, and how direct the danger feels.
No. Keep one save before a major branch, then change one route mood at a time. That makes it easier to see which choice moved the ending.