Start the game with a route in mind
TADC Mind Games is built around pressure. If you want a clean first clear, pick one mood and stick with it: trust Caine, doubt Caine, help Pomni, follow Kinger, or explore the room when the scene gives you space. Use the characters page if you want to compare those route signals before replaying.
The fastest way to find new scenes is to replay from the choice that felt uncomfortable, then answer with a different intention. TADC Mind Games reacts best when you treat each option as a route signal rather than random dialogue, and the choices page is built for that kind of comparison.
Build Snapshot
What is playable right now
TADC Mind Games is a free, fan-made horror visual novel from PITCHBOX Studios. The current public build is small enough to replay quickly, but dense enough that one blind run will miss route movement.
- Current build
- First public build
- Known endings
- 5 known endings
- Playable format
- Browser, Windows, macOS
- Visible cast
- Caine, Pomni, Kinger
Route Notes
How this walkthrough keeps routes readable
This page separates playable build details from route-reading advice, so players can replay with a clearer route plan as new builds arrive.- Page scope
- Current build route planning
- Player focus
- Browser play, route pressure, and ending routes
- How to use it
- Treat route advice as replay guidance, then compare results as new builds arrive.
Phase 1: First Room Baseline
Start with a clean save before the first major conversation branch. Keep one file for Caine-compliant answers and one file for questions or refusal.
Phase 2: Caine Pressure Test
Track every option that flatters, trusts, challenges, or delays Caine. These choices are the most likely to push the game toward sudden bad-ending logic.
Phase 3: Pomni and Kinger Signals
Pomni-related choices tend to read as panic, escape, and empathy checks. Kinger-related choices are best when you want odd clues instead of direct answers.
Phase 4: Ending Sweep
Once an ending is reached, return to the choice that felt most dangerous and answer with the opposite mood. That usually reveals the next path faster than replaying randomly.
Simple replay plan
- Try a trusting Caine run when you want to see how far obedience goes.
- Try a defiant Caine run when you want faster danger and sharper reactions.
- Choose Pomni when you want the route to lean toward fear, escape, and panic.
- Choose Kinger when you want stranger clues and a more uncertain path.
Suggested route order
Begin with a cautious neutral route, then choose one character or one attitude per replay. Trust, doubt, help, follow, and delay are the five easiest moods to remember when you are chasing another ending.
Scene-by-scene route plan
Character route shortcuts
Caine Trust Route
Agree with Caine, accept the rules, and avoid sounding suspicious. This path is useful when you want to see how control builds.
Caine Defiance Route
Question Caine, refuse easy comfort, and choose lines that make the scene feel sharper. Expect faster tension.
Pomni Support Route
Pick options that stay near Pomni's fear, escape instinct, or emotional reaction. Helpful choices can still create pressure.
Kinger Clue Route
Follow the strange hints, slow down when the room feels off, and choose curiosity over direct escape.
Common mistakes that hide endings
- Changing too many answers at once and then not knowing which one moved the route.
- Assuming the kindest answer is always the safest answer.
- Skipping Kinger choices because they feel less urgent than Caine or Pomni choices.
- Treating a neutral line as filler when it may be the route's delay or suspicion signal.

When the browser build feels unstable
The official game page offers browser play plus Windows and macOS downloads. Browser play is fast for checking one route, while the downloadable build is better for longer ending sweeps if audio or visuals stutter.
Walkthrough FAQ
What is the best first route?
Start with a cautious Caine route. It introduces the game's pressure without forcing you to chase every hidden branch immediately.
Should I help Pomni whenever possible?
Not always. Pomni choices can be emotional, but panic and escape choices may still lead into danger.
Is Kinger's route important?
Yes. Kinger choices are useful when you want clues, odd scene changes, and less obvious ending movement.
When should I leave the walkthrough and use the endings page?
Use the walkthrough for your first clean route and save plan. After you reach one ending, switch to the endings page so you can compare route moods without replaying blindly.
